My character is for the game dark souls it is a dark and eerie game full of grotesque creature all truing to kill the player, on this theme i decided that i would create cerberus as he is the guardian of hell, and would make a great boss battle, before each boss there is a small cinematic that introduces the character and puts them on collision path with the player, it is this small video that i created my high detailed character for.
obviously being based on cerberus he has the three heads, i wanted each head to seem like a character in in its own right and have the central head be slightly more dominant than the others to show he has control of this character, the left head is like an angry troll or giant full of rage, the right head is a scheming beast with a bit of a grin and the central head has no eyes relying on the others to see but is the most dominating of the three with no lips and massive horns it creates a central focus for the viewer
the body started off human and got more deformed as the process went on as i wanted it to see seem fragile but intimidating, the idea of being chased by this creature as you would a dog led to the long lean legs and arms, and the straps holding the arms up through the flesh shows the fragility of the creature and that someone greater(the next boss) must care for it in some way as it would be impossible for the creature to do this to himself
as a character it is aggressive and fast to act the three heads need to work in perfect harmony but struggle to achieve this, this fact coupled with the creatures frail body lets the player know possible ways to beat it
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